My current projects:

Bruceblock

Bruceblock is my current project of a very small scoped game built from the ground up using raylib in Odin.

You can play the latest WebAssembly build in your browser.

The game is simple - you can move around in cardinal directions into walls.

It is my way of breaking into systems languages and game engine & editor development with a fun project that I can hopefully finish one day.

Assets used in this project which are not my own works:
- https://adamatomic.itch.io/ --> Tileset 

Okada’s World

Okada’s World was a hobby-project where I attempted to learn the basics of game development with a 2d platformer in pixel art style, using Godot Engine.

You can play the last WebAssembly build in your browser.

It was successful in teaching me how vast game development is!

Assets used in this project which are not my own works:
- https://hugues-laborde.itch.io/pack-character-pixel-art-08 --> Based player animation on, and learnt a lot from viewing his amazing art!
- https://github.com/EmAlexander/DialogueTreePlugin --> Dialogue backend module. This was an amazing tool to work with
- https://github.com/eh-jogos/godot-joypad-support for bulk of input --> Amazing module for prompt mapping and all sorts to do with input. Thank-you!
- https://hyohnoo.itch.io/ --> Key assets
- https://adamatomic.itch.io/ --> Tileset

Home

An ongoing project which will never end, an unimaginable amount of time gets poured into improving our abode, and mostly takes priority over other important things like gaming.. On the plus side, Nolan (my son) is a great little helper!

Peter Alabaster

Full time Software Engineer & Dad. Keep up to date with my projects here.