There’s no footage of this stage unfortunately (and I wasn’t branching off for each version so can’t re-capture it!)
A lot of work went into understanding engine features, and learning pixel art using Acesprite.
I was going through a lot of different ideas before settling on one, and lots of experimentation and learning took place here
- Added tilemaps to create platforms for player to stand on
- Added basic save system
- Added stamina bar, health bar - and linked player sprinting to draining stamina
- Added clock system, and UI
- Created basic player sprite animations
- Added old man sprite
- Added basic warpgate sprites and logic
- Added parallax background which shifts with player at a reduced rate
- Camera soft zoom in / out in certain areas