[Odoo] dbtoolkit in Godot Peter Alabaster, 3 August 2022 A first attempt at a rudimentary GUI application in Godot
[DIY] Ongoing home improvements Peter Alabaster, 12 June 2022 Tracking progress of home improvements from 2018
[Okada’s World Devlog] v0.15 Peter Alabaster, 12 June 2022 Another long time away - Shortfalls, game state refinement, UI improvements, and adding more assets & puzzles
[Okada’s World Devlog] v0.14 Peter Alabaster, 15 May 2021 Player FSM (movement mechanics rework) and minor improvements
[Okada’s World Devlog] v0.12 Peter Alabaster, 27 May 2020 Controls re-work, inventory items, autosave tweaks, and other game options
[Okada’s World Devlog] v0.04 Peter Alabaster, 3 May 2020 Adding functionality for Dialogue trees, with front-end
[Okada’s World Devlog] v0.03 Peter Alabaster, 2 May 2020 Save game re-work, adding the concept of 'warpgates'
[Okada’s World Devlog] v0.02 Peter Alabaster, 15 April 2020 Working on basic game features; Manual saves, stamina, and UI
[Okada’s World Devlog] v0.01 Peter Alabaster, 6 April 2020 Initial start and getting to grips with Godot